Every declarative attribute name and the elements that declare it. Where a name carries different types on different elements, the per-element type is shown.
affects-normalsalign-to-normalalignment-axisalpha-modeanchor varies by element<sk-asset> — <content-anchor-3d><sk-cross-stroke-field> — <field-anchor><sk-keyframe> — <field-anchor><sk-live-annotation> — <anchor><sk-mesh> — <content-anchor-3d><sk-overlay-annotation> — <anchor><sk-path-spline> — <content-anchor><sk-raster-color-source> — <content-anchor><sk-rasterized-annotation> — <anchor><sk-svg-spline-source> — <content-anchor><sk-viewport-position-constraint> — <anchor>angleapply-scaleauto-clippingauto-clipping-marginautoplayaxisazimuthb<sk-arrow> — <angle><sk-asset> — <angle><sk-capsule> — <angle><sk-capsule-gradient-field> — <angle><sk-cloner> — <angle><sk-color-map-source> — <angle><sk-composite-color-source> — <angle><sk-compute-buffer-color-source> — <angle><sk-cone> — <angle><sk-cube> — <angle><sk-cube-gradient-field> — <angle><sk-custom-wgsl-color-source> — <angle><sk-cylinder> — <angle><sk-cylinder-gradient-field> — <angle><sk-directional-light> — <angle><sk-disc> — <angle><sk-keyframe> — <angle><sk-linear-gradient-field> — <angle><sk-live-annotation> — <angle><sk-mesh> — <angle><sk-orbit> — <angle><sk-orthographic-camera> — <angle><sk-overlay-annotation> — <angle><sk-paper-texture-color-source> — <angle><sk-path-spline> — <angle><sk-perspective-camera> — <angle><sk-plane> — <angle><sk-points-spline> — <angle><sk-raster-color-source> — <angle><sk-rasterized-annotation> — <angle><sk-scene> — <angle><sk-scene-node> — <angle><sk-sphere> — <angle><sk-spherical-gradient-field> — <angle><sk-spline> — <angle><sk-target-at> — <angle><sk-torus> — <angle><sk-torus-gradient-field> — <angle><sk-voronoi-spatial-field> — <angle>backdrop-blend-modebase-colorbase-color-darken-factorbase-color-sourcebase-color-source-blend-modebasisbeginblend-modesblend-sharpnessbottom-radiuscap-field-modecap-progress-modecap-segmentscast-shadow<sk-arrow> — <boolean><sk-capsule> — <boolean><sk-cloner> — <boolean><sk-cone> — <boolean><sk-cube> — <boolean><sk-cylinder> — <boolean><sk-directional-light> — <boolean><sk-disc> — <boolean><sk-keyframe> — <boolean><sk-mesh> — <boolean><sk-path-spline> — <boolean><sk-plane> — <boolean><sk-points-spline> — <boolean><sk-rasterized-annotation> — <boolean><sk-sphere> — <boolean><sk-spline> — <boolean><sk-torus> — <boolean>cell-sizecenter<sk-capsule-points-source> — <3d-position><sk-cone-points-source> — <3d-position><sk-cube-points-source> — <3d-position><sk-disc-points-source> — <3d-position><sk-plane-points-source> — <3d-position><sk-platonic-sphere-points-source> — <3d-position><sk-sphere-points-source> — <3d-position><sk-torus-points-source> — <3d-position><sk-uv-sphere-points-source> — <3d-position>clampclone-scaleclonercolorcolor-interpolation varies by element<sk-blue-noise-dither-color-map> — <color-interpolation><sk-composite-color-map> — <blend-color-interpolation><sk-composite-color-source> — <blend-color-interpolation><sk-halftone-dither-color-map> — <color-interpolation><sk-ordered-dither-color-map> — <color-interpolation><sk-plain-material> — <blend-color-interpolation><sk-ramp-color-map> — <color-interpolation>color-mapcolor-mapscolor-sourcescomposite varies by element<sk-animation> — <composite-operation><sk-field-constraint> — <constraint-composite><sk-follow-constraint> — <constraint-composite><sk-group-effect> — <composite-operation><sk-keyframe> — <composite-operation><sk-keyframe-effect> — <composite-operation><sk-sequence-effect> — <composite-operation>compute-nodecompute-property-keycontinuouscontrastcoordinate-spacecountcount-xcount-ycount-zcull-mode<sk-arrow> — <cull-mode><sk-capsule> — <cull-mode><sk-cone> — <cull-mode><sk-cube> — <cull-mode><sk-cylinder> — <cull-mode><sk-disc> — <cull-mode><sk-keyframe> — <cull-mode><sk-mesh> — <cull-mode><sk-plane> — <cull-mode><sk-sphere> — <cull-mode><sk-surface-paint> — <cull-mode><sk-torus> — <cull-mode>d-quaterniondbdeduplicatedefault-controlsdelaydescriptiondhdirectiondistancedistribution varies by element<sk-compute-buffer-spline-source> — <spline-distribution><sk-custom-wgsl-spline-source> — <spline-distribution><sk-keyframe> — <spline-distribution><sk-mesh-surface-points-source> — <mesh-distribution><sk-morph-spline-source> — <spline-distribution><sk-points-spline-source> — <spline-distribution><sk-sphere-points-source> — <sphere-distribution><sk-svg-spline-source> — <spline-distribution><sk-trail-spline-source> — <spline-distribution>distribution-countdot-spacingdpdraggable<sk-ambient-light> — <boolean><sk-arrow> — <boolean><sk-asset> — <boolean><sk-capsule> — <boolean><sk-cloner> — <boolean><sk-compute-node> — <boolean><sk-cone> — <boolean><sk-cube> — <boolean><sk-cylinder> — <boolean><sk-directional-light> — <boolean><sk-disc> — <boolean><sk-live-annotation> — <boolean><sk-mesh> — <boolean><sk-orthographic-camera> — <boolean><sk-overlay-annotation> — <boolean><sk-path-spline> — <boolean><sk-perspective-camera> — <boolean><sk-plane> — <boolean><sk-points-spline> — <boolean><sk-rasterized-annotation> — <boolean><sk-scene> — <boolean><sk-scene-node> — <boolean><sk-sphere> — <boolean><sk-spline> — <boolean><sk-torus> — <boolean>dsxdsydszdurationdxdydzeasingelevationendend-delayexcludeextentfarfield<sk-blue-noise-dither-color-map> — <id-ref><sk-color-map-source> — <id-ref><sk-composite-color-map> — <id-ref><sk-composite-color-source> — <id-ref><sk-compute-buffer-color-source> — <id-ref><sk-custom-wgsl-color-source> — <id-ref><sk-field-constraint> — <id-ref><sk-halftone-dither-color-map> — <id-ref><sk-keyframe> — <id-ref><sk-ordered-dither-color-map> — <id-ref><sk-paper-texture-color-source> — <id-ref><sk-plain-material> — <id-ref><sk-radial-push-point-constraint> — <id-ref><sk-ramp-color-map> — <id-ref><sk-raster-color-source> — <id-ref><sk-selection> — <id-ref><sk-simple-point-constraint> — <id-ref><sk-target-at-point-constraint> — <id-ref><sk-tonemap> — <id-ref>field-blend-modesfield-weight-range<sk-custom-wgsl-point-constraint> — <field-weight-range><sk-keyframe> — <field-weight-range><sk-ocean-displacement-point-constraint> — <field-weight-range><sk-radial-push-point-constraint> — <field-weight-range><sk-simple-point-constraint> — <field-weight-range><sk-target-at-point-constraint> — <field-weight-range>fieldsfillfinefit-marginfit-targetsflatness-tolerancefocal-lengthfreeze-on-fitfrequencyh<sk-arrow> — <angle><sk-asset> — <angle><sk-capsule> — <angle><sk-capsule-gradient-field> — <angle><sk-cloner> — <angle><sk-color-map-source> — <angle><sk-composite-color-source> — <angle><sk-compute-buffer-color-source> — <angle><sk-cone> — <angle><sk-cube> — <angle><sk-cube-gradient-field> — <angle><sk-custom-wgsl-color-source> — <angle><sk-cylinder> — <angle><sk-cylinder-gradient-field> — <angle><sk-directional-light> — <angle><sk-disc> — <angle><sk-keyframe> — <angle><sk-linear-gradient-field> — <angle><sk-live-annotation> — <angle><sk-mesh> — <angle><sk-orbit> — <angle><sk-orthographic-camera> — <angle><sk-overlay-annotation> — <angle><sk-paper-texture-color-source> — <angle><sk-path-spline> — <angle><sk-perspective-camera> — <angle><sk-plane> — <angle><sk-points-spline> — <angle><sk-raster-color-source> — <angle><sk-rasterized-annotation> — <angle><sk-scene> — <angle><sk-scene-node> — <angle><sk-sphere> — <angle><sk-spherical-gradient-field> — <angle><sk-spline> — <angle><sk-target-at> — <angle><sk-torus> — <angle><sk-torus-gradient-field> — <angle><sk-voronoi-spatial-field> — <angle>head-lengthhead-poshead-radiushead-segmentsheight<sk-capsule> — <number><sk-capsule-gradient-field> — <number><sk-capsule-points-source> — <number><sk-cone> — <number><sk-cone-points-source> — <number><sk-cylinder> — <number><sk-cylinder-gradient-field> — <number><sk-keyframe> — <number><sk-orthographic-camera> — <number><sk-plane> — <number><sk-plane-points-source> — <number><sk-raster-color-source> — <number>height-segmentshemispherehigh-colorhighlight-dot-densityhorizontal-amplitudeid<sk-ambient-light> — <id><sk-animation> — <id><sk-arrow> — <id><sk-asset> — <id><sk-blue-noise-dither-color-map> — <id><sk-camera-orbit-control> — <id><sk-capsule> — <id><sk-capsule-gradient-field> — <id><sk-cloner> — <id><sk-cloner-points-source> — <id><sk-color-map-source> — <id><sk-color-source-field> — <id><sk-color-stop> — <id><sk-composite-color-map> — <id><sk-composite-color-source> — <id><sk-composite-field> — <id><sk-compute-buffer-color-source> — <id><sk-compute-buffer-points-source> — <id><sk-compute-node> — <id><sk-cone> — <id><sk-cross-stroke-field> — <id><sk-cube> — <id><sk-cube-gradient-field> — <id><sk-custom-wgsl-color-source> — <id><sk-custom-wgsl-point-constraint> — <id><sk-custom-wgsl-points-source> — <id><sk-cylinder> — <id><sk-cylinder-gradient-field> — <id><sk-dash-array-stroke-field> — <id><sk-directional-light> — <id><sk-disc> — <id><sk-edge-paint> — <id><sk-group-effect> — <id><sk-halftone-dither-color-map> — <id><sk-keyframe-effect> — <id><sk-linear-gradient-field> — <id><sk-live-annotation> — <id><sk-mesh> — <id><sk-mesh-surface-points-source> — <id><sk-mesh-vertex-points-source> — <id><sk-noise-spatial-field> — <id><sk-ocean-displacement-point-constraint> — <id><sk-orbit> — <id><sk-ordered-dither-color-map> — <id><sk-orthographic-camera> — <id><sk-overlay-annotation> — <id><sk-paper-texture-color-source> — <id><sk-path-spline> — <id><sk-perspective-camera> — <id><sk-plain-material> — <id><sk-plane> — <id><sk-points-spline> — <id><sk-progress-stroke-field> — <id><sk-ramp-color-map> — <id><sk-random-spatial-field> — <id><sk-raster-color-source> — <id><sk-rasterized-annotation> — <id><sk-scene> — <id><sk-scene-node> — <id><sk-selection> — <id><sk-sequence-effect> — <id><sk-sphere> — <id><sk-spherical-gradient-field> — <id><sk-spline> — <id><sk-spline-distance-gradient-field> — <id><sk-spline-progress-gradient-field> — <id><sk-stroke-paint> — <id><sk-surface-paint> — <id><sk-target-at> — <id><sk-tonemap> — <id><sk-torus> — <id><sk-torus-gradient-field> — <id><sk-voronoi-spatial-field> — <id><sk-wgsl-color-uniform> — <id><sk-wgsl-f32-array-uniform> — <id><sk-wgsl-uniform> — <id><sk-wgsl-vec2-uniform> — <id><sk-wgsl-vec3-uniform> — <id><sk-wgsl-vec4-uniform> — <id>illumination-enabledillumination-max-scaleillumination-min-scaleillumination-use-shadowsincludeinclude-quad-diagonalsindicesinner-radiusinner-sizeintensityintensity-fieldinteractive-controls<sk-capsule-gradient-field> — <boolean><sk-color-map-source> — <boolean><sk-composite-color-source> — <boolean><sk-compute-buffer-color-source> — <boolean><sk-cube-gradient-field> — <boolean><sk-custom-wgsl-color-source> — <boolean><sk-cylinder-gradient-field> — <boolean><sk-linear-gradient-field> — <boolean><sk-paper-texture-color-source> — <boolean><sk-raster-color-source> — <boolean><sk-spherical-gradient-field> — <boolean><sk-spline-distance-gradient-field> — <boolean><sk-spline-progress-gradient-field> — <boolean><sk-torus-gradient-field> — <boolean><sk-voronoi-spatial-field> — <boolean>interpolationis-closediterationsjitterlacunaritylat-segmentslevelsline-capline-joinlocal-matriceslon-segmentslow-colormajor-radiusmajor-segmentsmappingsmaterialmax-displacementmax-dotmax-farmax-pointsmax-zoommdmeshmin-distancemin-dotmin-nearmin-radiusmin-zoomminor-radiusminor-segmentsmiter-limitmode varies by elementmorph-progressmottlemottle-scalenamenearno-auto-pausenormal-directionnormalize-scale varies by elementoctavesoffsetorbit-sensitivityorient-toward-pivotorientation<sk-arrow> — <orientation-axis><sk-capsule> — <orientation-axis><sk-capsule-points-source> — <orientation-axis><sk-cone> — <orientation-axis><sk-cone-points-source> — <orientation-axis><sk-cylinder> — <orientation-axis><sk-disc> — <orientation-axis><sk-disc-points-source> — <orientation-axis><sk-keyframe> — <orientation-axis><sk-plane> — <orientation-axis><sk-plane-points-source> — <orientation-axis><sk-torus> — <orientation-axis><sk-torus-points-source> — <orientation-axis>orientation-axisoriginouter-radiusouter-sizeoutputoutput-countoutput-kindoutput-sizeoverlay<sk-arrow> — <boolean><sk-capsule> — <boolean><sk-cloner> — <boolean><sk-cone> — <boolean><sk-cube> — <boolean><sk-cylinder> — <boolean><sk-disc> — <boolean><sk-mesh> — <boolean><sk-path-spline> — <boolean><sk-plane> — <boolean><sk-points-spline> — <boolean><sk-rasterized-annotation> — <boolean><sk-sphere> — <boolean><sk-spline> — <boolean><sk-torus> — <boolean>overlay-occluded-opacity<sk-arrow> — <number><sk-capsule> — <number><sk-cloner> — <number><sk-cone> — <number><sk-cube> — <number><sk-cylinder> — <number><sk-disc> — <number><sk-mesh> — <number><sk-path-spline> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-rasterized-annotation> — <number><sk-sphere> — <number><sk-spline> — <number><sk-torus> — <number>p<sk-arrow> — <angle><sk-asset> — <angle><sk-capsule> — <angle><sk-capsule-gradient-field> — <angle><sk-cloner> — <angle><sk-color-map-source> — <angle><sk-composite-color-source> — <angle><sk-compute-buffer-color-source> — <angle><sk-cone> — <angle><sk-cube> — <angle><sk-cube-gradient-field> — <angle><sk-custom-wgsl-color-source> — <angle><sk-cylinder> — <angle><sk-cylinder-gradient-field> — <angle><sk-directional-light> — <angle><sk-disc> — <angle><sk-keyframe> — <angle><sk-linear-gradient-field> — <angle><sk-live-annotation> — <angle><sk-mesh> — <angle><sk-orbit> — <angle><sk-orthographic-camera> — <angle><sk-overlay-annotation> — <angle><sk-paper-texture-color-source> — <angle><sk-path-spline> — <angle><sk-perspective-camera> — <angle><sk-plane> — <angle><sk-points-spline> — <angle><sk-raster-color-source> — <angle><sk-rasterized-annotation> — <angle><sk-scene> — <angle><sk-scene-node> — <angle><sk-sphere> — <angle><sk-spherical-gradient-field> — <angle><sk-spline> — <angle><sk-target-at> — <angle><sk-torus> — <angle><sk-torus-gradient-field> — <angle><sk-voronoi-spatial-field> — <angle>pan-sensitivitypan-xpan-ypathpatternpen-downpen-uppersistencepivotpoint-countpointspresetpriorityprogressprojection varies by elementprojection-nodeprojection-planepropertiesquaternion<sk-arrow> — <quaternion><sk-asset> — <quaternion><sk-capsule> — <quaternion><sk-cloner> — <quaternion><sk-cone> — <quaternion><sk-cube> — <quaternion><sk-cylinder> — <quaternion><sk-directional-light> — <quaternion><sk-disc> — <quaternion><sk-keyframe> — <quaternion><sk-live-annotation> — <quaternion><sk-mesh> — <quaternion><sk-orbit> — <quaternion><sk-orthographic-camera> — <quaternion><sk-overlay-annotation> — <quaternion><sk-path-spline> — <quaternion><sk-perspective-camera> — <quaternion><sk-plane> — <quaternion><sk-points-spline> — <quaternion><sk-rasterized-annotation> — <quaternion><sk-scene> — <quaternion><sk-scene-node> — <quaternion><sk-sphere> — <quaternion><sk-spline> — <quaternion><sk-target-at> — <quaternion><sk-torus> — <quaternion>radial-segmentsradius<sk-camera-orbit-control> — <number><sk-capsule> — <number><sk-capsule-points-source> — <number><sk-cylinder> — <number><sk-keyframe> — <number><sk-orbit> — <number><sk-orbit-constraint> — <number><sk-platonic-sphere-points-source> — <number><sk-sphere> — <number><sk-sphere-points-source> — <number><sk-uv-sphere-points-source> — <number>remap-curve<sk-blue-noise-dither-color-map> — <remap-curve><sk-capsule-gradient-field> — <remap-curve><sk-color-source-field> — <remap-curve><sk-composite-color-map> — <remap-curve><sk-composite-field> — <remap-curve><sk-cross-stroke-field> — <remap-curve><sk-cube-gradient-field> — <remap-curve><sk-cylinder-gradient-field> — <remap-curve><sk-dash-array-stroke-field> — <remap-curve><sk-halftone-dither-color-map> — <remap-curve><sk-keyframe> — <remap-curve><sk-linear-gradient-field> — <remap-curve><sk-noise-spatial-field> — <remap-curve><sk-ordered-dither-color-map> — <remap-curve><sk-progress-stroke-field> — <remap-curve><sk-ramp-color-map> — <remap-curve><sk-random-spatial-field> — <remap-curve><sk-spherical-gradient-field> — <remap-curve><sk-spline-distance-gradient-field> — <remap-curve><sk-spline-progress-gradient-field> — <remap-curve><sk-tonemap> — <remap-curve><sk-torus-gradient-field> — <remap-curve><sk-voronoi-spatial-field> — <remap-curve>remap-phase<sk-blue-noise-dither-color-map> — <number><sk-capsule-gradient-field> — <number><sk-color-source-field> — <number><sk-composite-color-map> — <number><sk-composite-field> — <number><sk-cross-stroke-field> — <number><sk-cube-gradient-field> — <number><sk-cylinder-gradient-field> — <number><sk-dash-array-stroke-field> — <number><sk-halftone-dither-color-map> — <number><sk-keyframe> — <number><sk-linear-gradient-field> — <number><sk-noise-spatial-field> — <number><sk-ordered-dither-color-map> — <number><sk-progress-stroke-field> — <number><sk-ramp-color-map> — <number><sk-random-spatial-field> — <number><sk-spherical-gradient-field> — <number><sk-spline-distance-gradient-field> — <number><sk-spline-progress-gradient-field> — <number><sk-tonemap> — <number><sk-torus-gradient-field> — <number><sk-voronoi-spatial-field> — <number>render-marginrotation-segmentss<sk-arrow> — <number><sk-asset> — <number><sk-capsule> — <number><sk-cloner> — <number><sk-cone> — <number><sk-cube> — <number><sk-cylinder> — <number><sk-directional-light> — <number><sk-disc> — <number><sk-live-annotation> — <number><sk-mesh> — <number><sk-orbit> — <number><sk-orthographic-camera> — <number><sk-overlay-annotation> — <number><sk-path-spline> — <number><sk-perspective-camera> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-rasterized-annotation> — <number><sk-scene> — <number><sk-scene-node> — <number><sk-sphere> — <number><sk-spline> — <number><sk-target-at> — <number><sk-torus> — <number>sample-countscalescale-with-distancescreen-anchorseedseed-periodsegment-lengthsegmentssegments-xsegments-ysegments-zselectionselection-typesensor-widthshadow-dot-densityshaft-lengthshaft-radiusshaft-segmentsshapeshowsizesize-jittersize-jitter-scalesize-xsize-ysize-zsmall-wave-length-cut-offsoftnesssoftness-spacesolid-typesourcespacing-xspacing-yspacing-zspecksphere-typesplinespline-idsrcsteps-per-framestop-colorstop-offsetstrengthsubdivisionssubpath-indexsvgswellsx<sk-arrow> — <number><sk-asset> — <number><sk-capsule> — <number><sk-cloner> — <number><sk-cone> — <number><sk-cube> — <number><sk-cylinder> — <number><sk-directional-light> — <number><sk-disc> — <number><sk-keyframe> — <number><sk-live-annotation> — <number><sk-mesh> — <number><sk-orbit> — <number><sk-orthographic-camera> — <number><sk-overlay-annotation> — <number><sk-path-spline> — <number><sk-perspective-camera> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-rasterized-annotation> — <number><sk-scene> — <number><sk-scene-node> — <number><sk-sphere> — <number><sk-spline> — <number><sk-target-at> — <number><sk-torus> — <number>sy<sk-arrow> — <number><sk-asset> — <number><sk-capsule> — <number><sk-cloner> — <number><sk-cone> — <number><sk-cube> — <number><sk-cylinder> — <number><sk-directional-light> — <number><sk-disc> — <number><sk-keyframe> — <number><sk-live-annotation> — <number><sk-mesh> — <number><sk-orbit> — <number><sk-orthographic-camera> — <number><sk-overlay-annotation> — <number><sk-path-spline> — <number><sk-perspective-camera> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-rasterized-annotation> — <number><sk-scene> — <number><sk-scene-node> — <number><sk-sphere> — <number><sk-spline> — <number><sk-target-at> — <number><sk-torus> — <number>sz<sk-arrow> — <number><sk-asset> — <number><sk-capsule> — <number><sk-cloner> — <number><sk-cone> — <number><sk-cube> — <number><sk-cylinder> — <number><sk-directional-light> — <number><sk-disc> — <number><sk-keyframe> — <number><sk-live-annotation> — <number><sk-mesh> — <number><sk-orbit> — <number><sk-orthographic-camera> — <number><sk-overlay-annotation> — <number><sk-path-spline> — <number><sk-perspective-camera> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-rasterized-annotation> — <number><sk-scene> — <number><sk-scene-node> — <number><sk-sphere> — <number><sk-spline> — <number><sk-target-at> — <number><sk-torus> — <number>tangentialtarget varies by elementtarget-propertytexture-scalethresholdthreshold-spacetiletile-sizetime-dependenttime-scaletonemaptonemap-blend-modetoothtooth-scaletop-radiusup-nodeup-referenceup-vectorvaluevaluesvertex-countvertical-amplitudevisualize<sk-capsule-gradient-field> — <boolean><sk-color-map-source> — <boolean><sk-composite-color-source> — <boolean><sk-compute-buffer-color-source> — <boolean><sk-cube-gradient-field> — <boolean><sk-custom-wgsl-color-source> — <boolean><sk-cylinder-gradient-field> — <boolean><sk-linear-gradient-field> — <boolean><sk-paper-texture-color-source> — <boolean><sk-raster-color-source> — <boolean><sk-spherical-gradient-field> — <boolean><sk-spline-distance-gradient-field> — <boolean><sk-spline-progress-gradient-field> — <boolean><sk-torus-gradient-field> — <boolean><sk-voronoi-spatial-field> — <boolean>voronoi-typewwavywavy-scalewgslwidthwidth-profilewidth-profile-precisionwidth-segmentswidth-spacewidthswind-directionwind-speedwrapx<sk-arrow> — <number><sk-asset> — <number><sk-capsule> — <number><sk-capsule-gradient-field> — <number><sk-cloner> — <number><sk-color-map-source> — <number><sk-composite-color-source> — <number><sk-compute-buffer-color-source> — <number><sk-cone> — <number><sk-cube> — <number><sk-cube-gradient-field> — <number><sk-custom-wgsl-color-source> — <number><sk-cylinder> — <number><sk-cylinder-gradient-field> — <number><sk-directional-light> — <number><sk-disc> — <number><sk-keyframe> — <number><sk-linear-gradient-field> — <number><sk-live-annotation> — <number><sk-mesh> — <number><sk-orbit> — <number><sk-orthographic-camera> — <number><sk-overlay-annotation> — <number><sk-paper-texture-color-source> — <number><sk-path-spline> — <number><sk-perspective-camera> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-raster-color-source> — <number><sk-rasterized-annotation> — <number><sk-scene> — <number><sk-scene-node> — <number><sk-sphere> — <number><sk-spherical-gradient-field> — <number><sk-spline> — <number><sk-target-at> — <number><sk-torus> — <number><sk-torus-gradient-field> — <number><sk-viewport-position-constraint> — <number><sk-voronoi-spatial-field> — <number><sk-wgsl-vec2-uniform> — <number><sk-wgsl-vec3-uniform> — <number><sk-wgsl-vec4-uniform> — <number>y<sk-arrow> — <number><sk-asset> — <number><sk-capsule> — <number><sk-capsule-gradient-field> — <number><sk-cloner> — <number><sk-color-map-source> — <number><sk-composite-color-source> — <number><sk-compute-buffer-color-source> — <number><sk-cone> — <number><sk-cube> — <number><sk-cube-gradient-field> — <number><sk-custom-wgsl-color-source> — <number><sk-cylinder> — <number><sk-cylinder-gradient-field> — <number><sk-directional-light> — <number><sk-disc> — <number><sk-keyframe> — <number><sk-linear-gradient-field> — <number><sk-live-annotation> — <number><sk-mesh> — <number><sk-orbit> — <number><sk-orthographic-camera> — <number><sk-overlay-annotation> — <number><sk-paper-texture-color-source> — <number><sk-path-spline> — <number><sk-perspective-camera> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-raster-color-source> — <number><sk-rasterized-annotation> — <number><sk-scene> — <number><sk-scene-node> — <number><sk-sphere> — <number><sk-spherical-gradient-field> — <number><sk-spline> — <number><sk-target-at> — <number><sk-torus> — <number><sk-torus-gradient-field> — <number><sk-viewport-position-constraint> — <number><sk-voronoi-spatial-field> — <number><sk-wgsl-vec2-uniform> — <number><sk-wgsl-vec3-uniform> — <number><sk-wgsl-vec4-uniform> — <number>z<sk-arrow> — <number><sk-asset> — <number><sk-capsule> — <number><sk-capsule-gradient-field> — <number><sk-cloner> — <number><sk-color-map-source> — <number><sk-composite-color-source> — <number><sk-compute-buffer-color-source> — <number><sk-cone> — <number><sk-cube> — <number><sk-cube-gradient-field> — <number><sk-custom-wgsl-color-source> — <number><sk-cylinder> — <number><sk-cylinder-gradient-field> — <number><sk-directional-light> — <number><sk-disc> — <number><sk-keyframe> — <number><sk-linear-gradient-field> — <number><sk-live-annotation> — <number><sk-mesh> — <number><sk-orbit> — <number><sk-orthographic-camera> — <number><sk-overlay-annotation> — <number><sk-paper-texture-color-source> — <number><sk-path-spline> — <number><sk-perspective-camera> — <number><sk-plane> — <number><sk-points-spline> — <number><sk-raster-color-source> — <number><sk-rasterized-annotation> — <number><sk-scene> — <number><sk-scene-node> — <number><sk-sphere> — <number><sk-spherical-gradient-field> — <number><sk-spline> — <number><sk-target-at> — <number><sk-torus> — <number><sk-torus-gradient-field> — <number><sk-viewport-position-constraint> — <number><sk-voronoi-spatial-field> — <number><sk-wgsl-vec3-uniform> — <number><sk-wgsl-vec4-uniform> — <number>zoom-factorzoom-sensitivity