<sk-arrow>

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Draws an arrow — a shaft with a conical head — the ready-made shape for showing a direction, a vector, or a force.

Remarks

This is a member of the AbstractMeshNode geometry-primitive family: a solid, renderable shape you position, paint, and animate like any scene node. It is the shape to reach for whenever you need to point at something — visualize a normal, a velocity, a force, or a navigation heading.

Key attributes. The arrow is a cylindrical shaft topped by a conical head, and all four proportions are animatable: shaft-radius and shaft-length size the stem, head-radius and head-length size the cone — so an arrow can grow or its head can flare live. orientation (+x, -x, +y, -y, +z, -z) picks the direction it points. rotation-segments sets the facets around the circumference (low for a debug arrow, higher for a smooth hero arrow); shaft-segments and head-segments subdivide along the length. The whole arrow is centered on the origin along the orientation axis.

Related. Give it appearance with a sk-surface-paint (fills the faces) or an sk-edge-paint (draws the wireframe), each naming a sk-plain-material. It is built from the same forms as sk-cone (its head) and sk-cylinder (its shaft), and, like every mesh, can supply clone positions to a sk-cloner.

Serve these docs to run the live example. WebGPU needs a secure context — open this page via grunt serve rather than double-clicking the file. The Markup tab works from disk.

Attributes

AttributeTypeDefaultDescription
id <id> The element's unique identifier — the standard HTML global id attribute.
draggable <boolean> false Gets whether this node can be dragged.
xanimatable <number> 0 X position.
yanimatable <number> 0 Y position.
zanimatable <number> 0 Z position.
hanimatable <angle> 0 Heading (Y-axis rotation) in radians.
panimatable <angle> 0 Pitch (X-axis rotation) in radians.
banimatable <angle> 0 Bank (Z-axis rotation) in radians.
quaternionanimatable <quaternion> ({ <number>, <number>, <number>, <number> }) Rotation as quaternion (overrides h, p, b if provided)
sxanimatable <number> 1 X-axis scale factor.
syanimatable <number> 1 Y-axis scale factor.
szanimatable <number> 1 Z-axis scale factor.
s <number> Uniform scale factor for all axes (overrides sx, sy, sz if provided) write-only
overlay <boolean> false Whether this node renders as an overlay with depth-aware translucency.
overlay-occluded-opacity <number> 0.3 Alpha multiplier for overlay fragments occluded by scene geometry.
cast-shadowanimatable <boolean> true Gets whether this mesh casts shadows.
shaft-radiusanimatable <number> 0.06 Radius of the cylindrical shaft.
shaft-lengthanimatable <number> 0.8 Length of the shaft along orientation axis.
head-radiusanimatable <number> 0.16 Radius of the conical head base.
head-lengthanimatable <number> 0.2 Length of the conical head.
rotation-segments <number> 8 Number of segments around the circumference.
shaft-segments <number> 1 Number of segments along the shaft height.
head-segments <number> 1 Number of segments along the head height.
orientation <orientation-axis> ("+x" | "-x" | "+y" | "-y" | "+z" | "-z") "+y" Axis along which the arrow extends.
cull-mode <cull-mode> ("front" | "back" | "none") Default face culling mode for surface paints.

Event handler attributes

Standard DOM event-handler content attributes — the value is JavaScript run when the event fires. They behave exactly as on any HTML element.

onclick, ondblclick, onauxclick, oncontextmenu, onpointerdown, onpointerup, onpointermove, onpointercancel, onpointerover, onpointerout, onpointerenter, onpointerleave, ongotpointercapture, onlostpointercapture, onwheel, ondragstart, ondrag, ondragenter, ondragover, ondragleave, ondrop, ondragend