WGSLVec4Uniform

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Feeds an animatable vec4<f32> into your custom WGSL shader — the way to hand shader code a live 4D value such as a plane equation, a tangent, or any four-lane packed parameter whose components you animate independently. For a colour authored as a string, use sk-wgsl-color-uniform instead.

Remarks

This is the four-component member of the shader-input family that belongs to the compute & custom-WGSL concept (AbstractComputeNode); like ColorStop it is itself a SkenraAnimatable. The vector type lives in the TAG (never a type attribute), and each component change repacks the host's GPU buffer slot with no shader rebuild.

Key attributes. name is the non-animatable WGSL identifier (unique per host). x, y, z, and w are the four independent, animatable component axes; they interpolate LINEARLY per-component (a raw GPU vec4 — not a quaternion, which has its own slerp semantics elsewhere). The packed lanes occupy one full vec4 (std140 alignment), and the host generates a skUniform_<name>() -> vec4<f32> accessor so the shader reads the whole vector by name.

Related. It is a child of any custom-WGSL host — sk-custom-wgsl-color-source, sk-custom-wgsl-points-source, sk-custom-wgsl-point-constraint, sk-custom-wgsl-spline-source, or sk-compute-node. For a single value use sk-wgsl-uniform; for other widths use sk-wgsl-vec2-uniform, sk-wgsl-vec3-uniform, or the sk-wgsl-f32-array-uniform. To feed a COLOUR, prefer sk-wgsl-color-uniform — it takes a colour string and linearises it for you, instead of four hand-converted linear-RGBA floats.

Constructor

constructor()

Properties

Other Properties

PropertyTypeDefaultDescriptionDeclared by
xanimatable number 0 Gets the x component, returning the animated value when animating. WGSLVec4Uniform
yanimatable number 0 Gets the y component, returning the animated value when animating. WGSLVec4Uniform
zanimatable number 0 Gets the z component, returning the animated value when animating. WGSLVec4Uniform
wanimatable number 0 Gets the w component, returning the animated value when animating. WGSLVec4Uniform
name string "" Gets the WGSL identifier this member is addressed by. AbstractWGSLUniformMemberElement
sceneread-only any Gets the Scene this animatable belongs to, if any. SkenraAnimatable
animationsread-only SkenraAnimation[] Public getter for the animations affecting this target. SkenraAnimatable

Methods

MethodDescriptionDeclared by
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation Creates a new SkenraAnimation for this target per Web Animations API. SkenraAnimatable
removeAnimation(animation: SkenraAnimation): boolean Removes a specific animation from this object. SkenraAnimatable
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] Creates a constraint on this Animatable using a fluent API. SkenraAnimatable

Example

const u = document.createElement('sk-wgsl-vec4-uniform') as WGSLVec4Uniform;
u.name = 'tint';
u.x = 1;
u.w = 0.5;