Feeds a colour into your custom WGSL shader as a named uniform — authored the
way every Skenra colour is (color="#E0A85A", "coral", "rgba(…)") instead
of four hand-converted linear-RGBA floats.
Declarative element:
<sk-wgsl-color-uniform>
Not on the sk.* global — construct via the declarative element or a module import.
This is the colour member of the shader-input family that belongs to the
compute & custom-WGSL concept (AbstractComputeNode), and — modeled on
ColorStop — it is itself a SkenraAnimatable. The authored
colour string is parsed and linearised through the standard colour path, so
the shader receives it in straight-alpha LINEAR RGBA (RGB through the
inverse-sRGB transfer, alpha unchanged) — exactly the space custom-WGSL colour
kernels expect. It packs as a single vec4<f32> reusing the vec4 ABI, so the
generated accessor is skUniform_<name>() -> vec4<f32>; the author never
hand-converts a colour to floats again.
Key attributes. name is a non-animatable WGSL identifier, unique per
host — changing it (or adding/removing/reordering uniforms) re-keys the
shader. color is the animatable colour: it accepts the CSS colour subset the
Skenra parser supports (the four hex lengths, legacy comma rgb()/rgba() and
hsl()/hsla(), the oklab() subset, named colours, and transparent) plus
var(--…), is optional (an absent colour is a valid transparent uniform), and
interpolates as straight-alpha linear-RGB — the standard colour-interpolation
contract, not a raw per-component lerp. An invalid colour throws.
Related. It is a child of any custom-WGSL host — sk-custom-wgsl-color-source,
sk-custom-wgsl-points-source, sk-custom-wgsl-point-constraint,
sk-custom-wgsl-spline-source, or sk-compute-node. For a raw
four-lane value use sk-wgsl-vec4-uniform; for other inputs see
sk-wgsl-uniform, sk-wgsl-vec2-uniform,
sk-wgsl-vec3-uniform, and sk-wgsl-f32-array-uniform.
constructor()
Inherited from: AbstractWGSLUniformMemberElement, SkenraAnimatable
— see those pages for inherited members.
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
coloranimatable |
ColorBase |
— | Gets the colour, returning the animated value when animating. | WGSLColorUniform |
baseColorread-only |
ColorBase |
— | Gets the base (non-animated) colour value. | WGSLColorUniform |
name |
string |
"" |
Gets the WGSL identifier this member is addressed by. | AbstractWGSLUniformMemberElement |
sceneread-only |
any |
— | Gets the Scene this animatable belongs to, if any. | SkenraAnimatable |
animationsread-only |
SkenraAnimation[] |
— | Public getter for the animations affecting this target. | SkenraAnimatable |
| Method | Description | Declared by |
|---|---|---|
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation |
Creates a new SkenraAnimation for this target per Web Animations API. | SkenraAnimatable |
removeAnimation(animation: SkenraAnimation): boolean |
Removes a specific animation from this object. | SkenraAnimatable |
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] |
Creates a constraint on this Animatable using a fluent API. | SkenraAnimatable |
const u = document.createElement('sk-wgsl-color-uniform') as WGSLColorUniform;
u.name = 'dot7Color';
u.color = '#E0A85A';