Scatters clones over a latitude/longitude sphere — the way to array copies on a ball in regular rings, or over just its top hemisphere for a dome.
Declarative element:
<sk-uv-sphere-points-source>
Not on the sk.* global — construct via the declarative element or a module import.
This is the UV-sphere member of the points-source family: a points-source
defines the set of positions at which a sk-cloner places copies of its
content, so it lives as a child of a <sk-cloner> and the cloner's other child
is the template that gets cloned at each point. Because the positions are
generated procedurally in the shader (see ShaderFunctionPointsSource),
a finely subdivided sphere costs the same handful of parameters as a coarse
one.
Key attributes. radius sets the sphere's size. lat-segments sets how
many horizontal rings run from pole to pole (the vertical resolution) and
lon-segments how many points sit around each ring (how many meridians) —
together they lay down the regular grid of parallels and meridians that
distinguishes this from the sk-sphere-points-source spiral. hemisphere
keeps only the top half, giving a dome instead of a full ball. center offsets
the sphere from the origin. Points are emitted once each — a single pole point,
no seam duplicates.
Related. For the most even full-sphere coverage (no pole crowding) use
sk-sphere-points-source; for a geodesic subdivision use
sk-platonic-sphere-points-source. Related closed surfaces include
sk-capsule-points-source and sk-torus-points-source. To scatter
over an arbitrary object's surface rather than an analytic sphere, see
sk-mesh-surface-points-source. Its host is always a sk-cloner.
constructor(config?: { radius?: number; latSegments?: number; lonSegments?: number; hemisphere?: boolean; center?: [number, number, number] })
Inherited from: ShaderFunctionPointsSource, SkenraAnimatable
— see those pages for inherited members.
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
radius |
number |
1.0 |
Sphere radius. | UVSpherePointsSource |
latSegments |
number |
8 |
Number of latitude segments. | UVSpherePointsSource |
lonSegments |
number |
16 |
Number of longitude segments. | UVSpherePointsSource |
hemisphereanimatable |
boolean |
false |
Whether this generates only the top hemisphere. | UVSpherePointsSource |
center |
[number, number, number] |
[0, 0, 0] |
Sphere center position. | UVSpherePointsSource |
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
pointCountread-only |
number |
— | Number of points provided by this source. | ShaderFunctionPointsSource |
localMatricesread-only |
Float32Array<ArrayBufferLike> | null |
— | CPU-side local matrices. | ShaderFunctionPointsSource |
typeread-only |
PointsSourceType |
"shader-function" |
The type of this points source. | ShaderFunctionPointsSource |
sceneread-only |
any |
— | Gets the Scene this animatable belongs to, if any. | SkenraAnimatable |
animationsread-only |
SkenraAnimation[] |
— | Public getter for the animations affecting this target. | SkenraAnimatable |
| Method | Description | Declared by |
|---|---|---|
getBoundsInSpace(fullTransform: Float32Array): { minX: number; maxX: number; minY: number; maxY: number; minZ: number; maxZ: number; } | null |
Computes the AABB in target space by transforming local bounds corners. | ShaderFunctionPointsSource |
setWorldReferenceNode(node: WorldReferenceNode | null): void |
Sets the reference node whose world matrix should be used for transforms. | ShaderFunctionPointsSource |
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation |
Creates a new SkenraAnimation for this target per Web Animations API. | SkenraAnimatable |
removeAnimation(animation: SkenraAnimation): boolean |
Removes a specific animation from this object. | SkenraAnimatable |
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] |
Creates a constraint on this Animatable using a fluent API. | SkenraAnimatable |
// Create points on a UV sphere
const sphereSource = new UVSpherePointsSource({
radius: 1.0,
latSegments: 16,
lonSegments: 32
});
// Create points on a hemisphere
const hemiSource = new UVSpherePointsSource({
radius: 1.0,
latSegments: 16,
lonSegments: 32,
hemisphere: true
});