Brings an external polygon mesh into the scene — the way to render a model authored elsewhere rather than a built-in parametric shape.
Declarative element:
<sk-mesh>
Global: available as sk.Mesh inside a scene <script>.
This is the file-loading member of the AbstractMeshNode geometry-primitive
family: instead of generating geometry from a few parameters like sk-sphere or
sk-cube, it takes its geometry from outside — a model exported from a modelling
tool. Once loaded it behaves like any other mesh node: position it, paint it, and
animate its transform.
Key attributes. src is the URL of the mesh file (an http(s) address, an absolute
or relative path, or an inline data: URL); the geometry is fetched and parsed when the
node enters the scene (currently OBJ). The load is asynchronous, so a load event fires
on success and an error event on failure. The mesh has no shape parameters of its own —
its form comes from the file — so to make it move you animate its transform (rotate it,
scale it) like any node.
Normalizing. Imported geometry arrives at whatever scale and position it was
authored at, which may not suit the scene. normalize-scale="N" rescales the mesh
(aspect-preserving) so its largest extent fits [-N, N], and anchor picks the point
translated to the origin first (anchor="center" recenters it) — the result is baked
into the mesh's vertices. Omit normalize-scale to keep the authored coordinates.
Related. Give it appearance with a sk-surface-paint or sk-edge-paint
naming a sk-plain-material, exactly as for the parametric primitives
(sk-sphere, sk-cube). For a whole external scene hierarchy (a glTF file
with its own node tree, meshes, and materials) use sk-asset instead; sk-mesh
is for a single imported geometry. Like every mesh it can supply clone positions to a
sk-cloner.
constructor(config?: { meshData?: MeshData; src?: string; normalizeScale?: number | 'none'; anchor?: AnchorValue3D; cullMode?: CullMode; overlay?: boolean; overlayOccludedOpacity?: number; id?: string; x?: number; y?: number; z?: number; h?: number; p?: number; b?: number; quaternion?: Quaternion; sx?: number; sy?: number; sz?: number; s?: number; class?: string; style?: string })
Inherited from: AbstractMeshNode, RenderableNode, SceneNode, SkenraAnimatable
— see those pages for inherited members.
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
meshData |
MeshData |
— | Gets the mesh geometry data. | Mesh |
src |
string |
— | Gets the source URL (as authored on <sk-mesh src=…>), or null |
Mesh |
normalizeScale |
number | 'none' |
"none" |
Uniform normalization target half-size. | Mesh |
anchor |
AnchorValue3D |
"content(0,0,0)" |
The 3D anchor point translated to the origin before normalization. | Mesh |
cullMode |
CullMode |
— | Alias for defaultCullMode under the name of the reflected |
AbstractMeshNode |
overlay |
boolean |
false |
Whether this node renders as an overlay with depth-aware translucency. | RenderableNode |
overlayOccludedOpacity |
number |
0.3 |
Alpha multiplier for overlay fragments occluded by scene geometry. | RenderableNode |
idconfig-only |
string |
— | Unique identifier for the node, reflected to the host id attribute. |
SceneNodeConfig |
xanimatable |
number |
0 |
Gets the X position component. | SceneNode |
yanimatable |
number |
0 |
Gets the Y position component. | SceneNode |
zanimatable |
number |
0 |
Gets the Z position component. | SceneNode |
hanimatable |
number |
0 |
Gets the heading (Y-axis) rotation in radians. | SceneNode |
panimatable |
number |
0 |
Gets the pitch (X-axis) rotation in radians. | SceneNode |
banimatable |
number |
0 |
Gets the bank (Z-axis) rotation in radians. | SceneNode |
quaternionanimatable |
Quaternion |
— | Gets the rotation as a quaternion. | SceneNode |
sxanimatable |
number |
1 |
Gets the X-axis scale factor. | SceneNode |
syanimatable |
number |
1 |
Gets the Y-axis scale factor. | SceneNode |
szanimatable |
number |
1 |
Gets the Z-axis scale factor. | SceneNode |
sconfig-only |
number |
— | Uniform scale factor for all axes (overrides sx, sy, sz if provided) | SceneNodeConfig |
classconfig-only |
string |
— | Standard HTML class applied to the node host at construction |
SceneNodeConfig |
styleconfig-only |
string |
— | Standard inline style applied to the node host at construction |
SceneNodeConfig |
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
hasLoadSettledread-only |
boolean |
— | Reports whether the async load lifecycle has reached a terminal state | Mesh |
castShadowanimatable |
boolean |
true |
Gets whether this mesh casts shadows. | AbstractMeshNode |
defaultCullMode |
CullMode |
"back" |
Gets the default face culling mode for surface paints on this mesh. | AbstractMeshNode |
geometryread-only |
{ vertices: Float32Array<ArrayBufferLike>; normals: Float32Array<ArrayBufferLike>; uvs: Float32Array<ArrayBufferLike> | null; indices: Uint32Array<ArrayBufferLike>; edgeIndices: Uint32Array<ArrayBufferLike>; } |
— | Gets an object containing all geometry data for the mesh. | AbstractMeshNode |
pointsSourceread-only |
PointsSource |
— | Returns a PointsSource for use with Cloner. | AbstractMeshNode |
verticesread-only |
Float32Array<ArrayBufferLike> |
— | Gets the vertex positions of the mesh. | AbstractMeshNode |
normalsread-only |
Float32Array<ArrayBufferLike> |
— | Gets the vertex normals of the mesh. | AbstractMeshNode |
indicesread-only |
Uint32Array<ArrayBufferLike> |
— | Gets the triangle indices of the mesh. | AbstractMeshNode |
edgeIndicesread-only |
Uint32Array<ArrayBufferLike> |
— | Gets the edge indices of the mesh for wireframe rendering. | AbstractMeshNode |
uvsread-only |
Float32Array<ArrayBufferLike> | null |
— | Gets the per-vertex texture coordinates of the mesh. | AbstractMeshNode |
pointConstraintsread-only |
readonly PointConstraint[] |
[] |
Read-only view of the attached point constraints, exposed via the | AbstractMeshNode |
triangleCountread-only |
number |
— | The number of faces (triangles) this mesh emits — the exclusive upper bound | AbstractMeshNode |
hRad |
number |
0 |
Gets the heading (Y-axis) rotation in radians. | SceneNode |
pRad |
number |
0 |
Gets the pitch (X-axis) rotation in radians. | SceneNode |
bRad |
number |
0 |
Gets the bank (Z-axis) rotation in radians. | SceneNode |
hDeg |
number |
0 |
Gets the heading (Y-axis) rotation in degrees. | SceneNode |
pDeg |
number |
0 |
Gets the pitch (X-axis) rotation in degrees. | SceneNode |
bDeg |
number |
0 |
Gets the bank (Z-axis) rotation in degrees. | SceneNode |
xBasebase value |
number |
— | Gets the base (non-animated) value of X position. | SceneNode |
yBasebase value |
number |
— | Gets the base (non-animated) value of Y position. | SceneNode |
zBasebase value |
number |
— | Gets the base (non-animated) value of Z position. | SceneNode |
hBasebase value |
number |
0 |
Gets the base (non-animated) value of heading (Y-axis rotation). | SceneNode |
pBasebase value |
number |
0 |
Gets the base (non-animated) value of pitch (X-axis rotation). | SceneNode |
bBasebase value |
number |
0 |
Gets the base (non-animated) value of bank (Z-axis rotation). | SceneNode |
quaternionBasebase value |
Quaternion |
— | Gets the base (non-animated) quaternion rotation. | SceneNode |
sxBasebase value |
number |
— | Gets the base (non-animated) value of X-axis scale. | SceneNode |
syBasebase value |
number |
— | Gets the base (non-animated) value of Y-axis scale. | SceneNode |
szBasebase value |
number |
— | Gets the base (non-animated) value of Z-axis scale. | SceneNode |
draggable |
boolean |
false |
Gets whether this node can be dragged. | SceneNode |
parentread-only |
SceneNode | null |
— | The parent node in the scene graph, or null at the root. |
SceneNode |
sceneread-only |
any |
— | Gets the Scene this node belongs to, if any. | SceneNode |
posread-only |
Point3D |
— | Gets the world-space position of this node. | SceneNode |
matrixread-only |
Float32Array<ArrayBufferLike> |
— | Gets the computed 4x4 transformation matrix. | SceneNode |
animationsread-only |
SkenraAnimation[] |
— | Public getter for the animations affecting this target. | SkenraAnimatable |
| Method | Description | Declared by |
|---|---|---|
addPointConstraint(constraint: PointConstraint): void |
Add a PointConstraint to this mesh. |
AbstractMeshNode |
removePointConstraint(constraint: PointConstraint): boolean |
Remove a PointConstraint from this mesh. |
AbstractMeshNode |
resolveSelectionName(name: string): ResolvedSelection |
Resolves a mesh-local selection name against this mesh's registry. |
AbstractMeshNode |
resolveSelectionRef(ref: string): ResolvedSelection |
Resolves a #id selection reference against the scene, validating that the |
AbstractMeshNode |
getPredefinedSelections(): SelectionRegistryEntry[] |
The per-primitive predefined selections (documented defaults derived from the | AbstractMeshNode |
getBoundsInSpace(targetSpaceMatrix: Float32Array): { minX: number; maxX: number; minY: number; maxY: number; minZ: number; maxZ: number; } | null |
Computes the axis-aligned bounding box (AABB) of this mesh in a target coordinate space. | AbstractMeshNode |
getWorldBoundingSphere(): BoundingSphere | null |
Computes the world-space bounding sphere of this mesh. | AbstractMeshNode |
addMaterialPaint(material: Material, paintTarget: PaintTarget, options?: any): Paint |
Applies a material to this node for a specific paint target. | SceneNode |
getPaints(): ReadonlyMap<PaintTarget, Paint> |
— | SceneNode |
getOwnPaints(): readonly Paint[] |
Gets only the paints directly applied to this node (not inherited). | SceneNode |
removePaint(paint: Paint): void |
Removes a paint from this node. | SceneNode |
getWorldPosition(): number[] |
Returns this node’s origin in world space. | SceneNode |
getWorldMatrix(): Float32Array<ArrayBufferLike> |
Returns this node’s world transform — its local transform composed with all ancestor transforms. | SceneNode |
setViewportPosition(camera: AbstractCamera, x: number, y: number, z: number = 0.5): boolean |
Sets the node's local translation so that it appears at the specified viewport position. | SceneNode |
getViewportPosition(camera?: AbstractCamera): [number, number, number] | null |
Returns the node's current world position projected to viewport CSS pixel coordinates. | SceneNode |
setNDCPosition(camera: AbstractCamera, ndcX: number, ndcY: number, ndcZ: number = 0.5): boolean |
Sets the node's local translation so that it appears at the specified NDC position in the viewport. | SceneNode |
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation |
Creates a new SkenraAnimation for this target per Web Animations API. | SkenraAnimatable |
removeAnimation(animation: SkenraAnimation): boolean |
Removes a specific animation from this object. | SkenraAnimatable |
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] |
Creates a constraint on this Animatable using a fluent API. | SkenraAnimatable |
import { parseObj } from '/js/skenra/meshes/parsers/obj-parser.js';
import { Mesh } from '/js/skenra/scene-graph/mesh.js';
const meshData = parseObj(objFileText);
const node = new Mesh({ id: 'bunny', meshData, normalizeScale: 3, anchor: 'center' });
scene.appendChild(node);