GridPointsSource

← prev index next →

Lays out points on a regular 3D lattice centred at the origin — the way to array copies of an object in even rows, on a plane, or through a filled volume.

Remarks

This is the lattice member of the points-source family: a points-source defines the set of positions at which a sk-cloner places copies of its content, so it lives as a child of a <sk-cloner> and the cloner's other child is the template that gets cloned at each grid point. Because the positions are generated procedurally in the shader (see ShaderFunctionPointsSource), a million-point grid costs the same handful of parameters as a hundred-point one.

Key attributes. count-x / count-y / count-z set how many points lie along each axis — the total is their product, and setting one count to 1 collapses that axis to give a line (two 1s) or a plane (one 1) instead of a volume. spacing-x / spacing-y / spacing-z set the gap between adjacent points on each axis, so the grid's extent on an axis is (count − 1) × spacing. The lattice is always auto-centred on the origin, so growing the counts expands it symmetrically. normal-direction is the shared surface normal reported for every point; a cloner with align-to-normal turns each clone to face it (so the whole field leans together), and it otherwise stays at the default up vector.

Related. It sits alongside the surface sources — sk-sphere-points-source, sk-disc-points-source, sk-plane-points-source, sk-cube-points-source, and the rest — as the volumetric member of the family; sk-plane-points-source is the dedicated 2D counterpart. For points that come from data or another object rather than a formula, see sk-buffer-points-source, sk-mesh-vertex-points-source, and sk-cloner-points-source. Its host is always a sk-cloner.

Constructor

constructor(config?: { countX: number; countY: number; countZ: number; spacingX: number; spacingY: number; spacingZ: number; normalDirection?: [number, number, number] })

Properties

Config Properties

PropertyTypeDefaultDescriptionDeclared by
countX number 1 Number of points along the X axis. GridPointsSource
countY number 1 Number of points along the Y axis. GridPointsSource
countZ number 1 Number of points along the Z axis. GridPointsSource
spacingX number 1 Distance between adjacent points along the X axis. GridPointsSource
spacingY number 1 Distance between adjacent points along the Y axis. GridPointsSource
spacingZ number 1 Distance between adjacent points along the Z axis. GridPointsSource
normalDirection [number, number, number] [0, 1, 0] Normal direction for all grid points. GridPointsSource

Other Properties

PropertyTypeDefaultDescriptionDeclared by
sizeXread-only number Total extent of the grid along the X axis. GridPointsSource
sizeYread-only number Total extent of the grid along the Y axis. GridPointsSource
sizeZread-only number Total extent of the grid along the Z axis. GridPointsSource
pointCountread-only number Number of points provided by this source. ShaderFunctionPointsSource
localMatricesread-only Float32Array<ArrayBufferLike> | null CPU-side local matrices. ShaderFunctionPointsSource
typeread-only PointsSourceType "shader-function" The type of this points source. ShaderFunctionPointsSource
sceneread-only any Gets the Scene this animatable belongs to, if any. SkenraAnimatable
animationsread-only SkenraAnimation[] Public getter for the animations affecting this target. SkenraAnimatable

Methods

MethodDescriptionDeclared by
getBoundsInSpace(fullTransform: Float32Array): { minX: number; maxX: number; minY: number; maxY: number; minZ: number; maxZ: number; } | null Computes the AABB in target space by transforming local bounds corners. ShaderFunctionPointsSource
setWorldReferenceNode(node: WorldReferenceNode | null): void Sets the reference node whose world matrix should be used for transforms. ShaderFunctionPointsSource
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation Creates a new SkenraAnimation for this target per Web Animations API. SkenraAnimatable
removeAnimation(animation: SkenraAnimation): boolean Removes a specific animation from this object. SkenraAnimatable
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] Creates a constraint on this Animatable using a fluent API. SkenraAnimatable

Example

// Create a 10x10x10 grid of points centered at origin
const gridSource = new GridPointsSource({
    countX: 10, countY: 10, countZ: 10,
    spacingX: 2, spacingY: 2, spacingZ: 2
});

// Grid spans from -9 to +9 on each axis (size = 18)
console.log(gridSource.sizeX); // 18

const cloner = new Cloner({ id: 'grid-cloner',
    pointsSource: gridSource
});
cloner.appendChild(sphereNode);