The base concept for a light: what illuminates the scene so surfaces are shaded. This element is the directional (sun-like) light.
Declarative element:
<sk-directional-light>
Global: available as sk.DirectionalLight inside a scene <script>.
Lights are scene nodes that decide how bright each surface is. Skenra has two kinds, and a scene provides sensible defaults until you declare your own.
A directional light (<sk-directional-light>) is a distant, sun-like source
whose rays are all parallel: its intensity and color set the light, and its
direction comes from the node's orientation — pitch it with p, turn it with
h — so rotating the node moves the sun. It can cast shadows (cast-shadow) and
aim at a target.
The other light, an ambient light (sk-ambient-light), adds flat,
directionless fill that lifts the shadows evenly; it has only intensity and
color, casts no shadows, and combines additively with the directional key
light.
The example lights a sphere with a single sun pitched down from above and arcs it across the sky.
constructor(config?: { id?: string; intensity?: number; castShadow?: boolean; color?: ColorInput; x?: number; y?: number; z?: number; h?: number; p?: number; b?: number; quaternion?: Quaternion; sx?: number; sy?: number; sz?: number; s?: number; class?: string; style?: string })
Inherited from: SceneNode, SkenraAnimatable
— see those pages for inherited members.
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
idconfig-only |
string |
— | Unique identifier for the light node. | DirectionalLightConfig |
intensityanimatable |
number |
1.0 |
Gets the light intensity. | DirectionalLight |
castShadow |
boolean |
true |
Gets whether this light generates shadows. | DirectionalLight |
coloranimatable |
ColorInput |
"white" |
Gets the light color. | DirectionalLight |
xanimatable |
number |
0 |
Gets the X position component. | SceneNode |
yanimatable |
number |
0 |
Gets the Y position component. | SceneNode |
zanimatable |
number |
0 |
Gets the Z position component. | SceneNode |
hanimatable |
number |
0 |
Gets the heading (Y-axis) rotation in radians. | SceneNode |
panimatable |
number |
0 |
Gets the pitch (X-axis) rotation in radians. | SceneNode |
banimatable |
number |
0 |
Gets the bank (Z-axis) rotation in radians. | SceneNode |
quaternionanimatable |
Quaternion |
— | Gets the rotation as a quaternion. | SceneNode |
sxanimatable |
number |
1 |
Gets the X-axis scale factor. | SceneNode |
syanimatable |
number |
1 |
Gets the Y-axis scale factor. | SceneNode |
szanimatable |
number |
1 |
Gets the Z-axis scale factor. | SceneNode |
sconfig-only |
number |
— | Uniform scale factor for all axes (overrides sx, sy, sz if provided) | SceneNodeConfig |
classconfig-only |
string |
— | Standard HTML class applied to the node host at construction |
SceneNodeConfig |
styleconfig-only |
string |
— | Standard inline style applied to the node host at construction |
SceneNodeConfig |
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
intensityBasebase value |
number |
— | Gets the base (non-animated) value of intensity. | DirectionalLight |
colorBasebase value |
ColorBase |
— | Gets the base (non-animated) value of the light color. | DirectionalLight |
target |
string | [number, number, number] | null |
— | The point this light aims at — a world-space [x, y, z] or the id of |
DirectionalLight |
lightDirectionread-only |
Float32Array<ArrayBufferLike> |
— | Gets the light's direction vector in world space. | DirectionalLight |
hRad |
number |
0 |
Gets the heading (Y-axis) rotation in radians. | SceneNode |
pRad |
number |
0 |
Gets the pitch (X-axis) rotation in radians. | SceneNode |
bRad |
number |
0 |
Gets the bank (Z-axis) rotation in radians. | SceneNode |
hDeg |
number |
0 |
Gets the heading (Y-axis) rotation in degrees. | SceneNode |
pDeg |
number |
0 |
Gets the pitch (X-axis) rotation in degrees. | SceneNode |
bDeg |
number |
0 |
Gets the bank (Z-axis) rotation in degrees. | SceneNode |
xBasebase value |
number |
— | Gets the base (non-animated) value of X position. | SceneNode |
yBasebase value |
number |
— | Gets the base (non-animated) value of Y position. | SceneNode |
zBasebase value |
number |
— | Gets the base (non-animated) value of Z position. | SceneNode |
hBasebase value |
number |
0 |
Gets the base (non-animated) value of heading (Y-axis rotation). | SceneNode |
pBasebase value |
number |
0 |
Gets the base (non-animated) value of pitch (X-axis rotation). | SceneNode |
bBasebase value |
number |
0 |
Gets the base (non-animated) value of bank (Z-axis rotation). | SceneNode |
quaternionBasebase value |
Quaternion |
— | Gets the base (non-animated) quaternion rotation. | SceneNode |
sxBasebase value |
number |
— | Gets the base (non-animated) value of X-axis scale. | SceneNode |
syBasebase value |
number |
— | Gets the base (non-animated) value of Y-axis scale. | SceneNode |
szBasebase value |
number |
— | Gets the base (non-animated) value of Z-axis scale. | SceneNode |
draggable |
boolean |
false |
Gets whether this node can be dragged. | SceneNode |
parentread-only |
SceneNode | null |
— | The parent node in the scene graph, or null at the root. |
SceneNode |
sceneread-only |
any |
— | Gets the Scene this node belongs to, if any. | SceneNode |
posread-only |
Point3D |
— | Gets the world-space position of this node. | SceneNode |
matrixread-only |
Float32Array<ArrayBufferLike> |
— | Gets the computed 4x4 transformation matrix. | SceneNode |
animationsread-only |
SkenraAnimation[] |
— | Public getter for the animations affecting this target. | SkenraAnimatable |
| Method | Description | Declared by |
|---|---|---|
addMaterialPaint(material: Material, paintTarget: PaintTarget, options?: any): Paint |
Applies a material to this node for a specific paint target. | SceneNode |
getPaints(): ReadonlyMap<PaintTarget, Paint> |
— | SceneNode |
getOwnPaints(): readonly Paint[] |
Gets only the paints directly applied to this node (not inherited). | SceneNode |
removePaint(paint: Paint): void |
Removes a paint from this node. | SceneNode |
getWorldPosition(): number[] |
Returns this node’s origin in world space. | SceneNode |
getWorldMatrix(): Float32Array<ArrayBufferLike> |
Returns this node’s world transform — its local transform composed with all ancestor transforms. | SceneNode |
setViewportPosition(camera: AbstractCamera, x: number, y: number, z: number = 0.5): boolean |
Sets the node's local translation so that it appears at the specified viewport position. | SceneNode |
getViewportPosition(camera?: AbstractCamera): [number, number, number] | null |
Returns the node's current world position projected to viewport CSS pixel coordinates. | SceneNode |
setNDCPosition(camera: AbstractCamera, ndcX: number, ndcY: number, ndcZ: number = 0.5): boolean |
Sets the node's local translation so that it appears at the specified NDC position in the viewport. | SceneNode |
getBoundsInSpace(targetSpaceMatrix: Float32Array): { minX: number; maxX: number; minY: number; maxY: number; minZ: number; maxZ: number; } | null |
Computes the axis-aligned bounding box (AABB) of this node and its descendants | SceneNode |
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation |
Creates a new SkenraAnimation for this target per Web Animations API. | SkenraAnimatable |
removeAnimation(animation: SkenraAnimation): boolean |
Removes a specific animation from this object. | SkenraAnimatable |
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] |
Creates a constraint on this Animatable using a fluent API. | SkenraAnimatable |
const scene = new Scene();
scene.appendChild(new Sphere({ id: 'lit', radius: 1.5 }));
// Sunlight pitched from above; the direction comes from the node's rotation.
const sun = new DirectionalLight({ id: 'sun', intensity: 1.0 });
sun.p = -Math.PI / 4; // 45° from above (pitch / X-axis)
scene.appendChild(sun);
// Arc it across the sky (id lives in the options, per the WAAPI signature).
sun.animate([
{ offset: 0, p: -Math.PI / 6 }, // low
{ offset: 0.5, p: -Math.PI / 2 }, // overhead
{ offset: 1, p: -5 * Math.PI / 6 } // low, other side
], { id: 'sun-arc', duration: 10000, iterations: Infinity, direction: 'alternate' });
Used in guides: Scene basics