ColorMapSource

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Paints a material's base color from a color-map driven by a field's spatial weight — the spatial twin of the tonemap, letting where a point is choose its color instead of how much light it receives.

Remarks

This is the map-driven member of the ColorSource family: like every color-source it gives a material a base color that varies across the surface, and it does so by reusing the whole ColorMap machinery — a field's [0,1] weight is the driver t, and the color-map turns t into the color. It is the symmetric sibling of sk-tonemap: the tonemap drives a color-map with light, this source drives the same color-map with space.

Key attributes. Three independent references, never conflated: color-map (REQUIRED) names the color-evaluation node; intensity-field is the DRIVER whose [0,1] weight becomes the t handed to the color-map; and field (from the ColorSource base) is the APPLICABILITY mask — where the source shows versus the flat base-color — which composes multiplicatively with the color-map's own field. Both fields follow the same absence convention: an omitted intensity-field drives t = 1 everywhere (the color-map's last stop), and an omitted field applies the source at full weight everywhere.

Because intensity-field DRIVES the color-map (it picks t) rather than masking it, a color-map with a single flat colour paints that one colour wherever the field is non-zero — the weight only chooses which stop, and every stop is the same. To make the field fade an effect in (e.g. an edge highlight that appears only where the weight is high), put the variation in the color-map itself — a ramp from transparent to the colour, so the weight sweeps t through the alpha. If instead you want to gate a single flat colour by the field, use it as the field APPLICABILITY mask, not intensity-field.

Related. It reuses any color-map — sk-ramp-color-map, a dither map, or a sk-composite-color-map (a stack of field-masked layers, driven from space here exactly as sk-tonemap drives it from light). A material selects it with base-color-source="#id" (see sk-plain-material). Its light-driven counterpart is sk-tonemap; to layer several sources, use sk-composite-color-source.

Constructor

constructor(config?: VisualizableSceneNodeConfig)

Properties

Other Properties

PropertyTypeDefaultDescriptionDeclared by
colorMap ColorMap | null The referenced color-map, or null when unresolved. Setting it ColorMapSource
intensityFieldanimatable Field | null Gets the driver field feeding the [0,1] scalar the concrete source turns DriverFieldColorSource
fieldanimatable Field | null Gets the optional applicability field that masks where this source ColorSource
visualize boolean false Whether the visualization is visible (wireframe splines + center marker). VisualizableSceneNode
xanimatable number 0 Gets the X position component. SceneNode
yanimatable number 0 Gets the Y position component. SceneNode
zanimatable number 0 Gets the Z position component. SceneNode
hanimatable number 0 Gets the heading (Y-axis) rotation in radians. SceneNode
panimatable number 0 Gets the pitch (X-axis) rotation in radians. SceneNode
banimatable number 0 Gets the bank (Z-axis) rotation in radians. SceneNode
quaternionanimatable Quaternion Gets the rotation as a quaternion. SceneNode
sxanimatable number 1 Gets the X-axis scale factor. SceneNode
syanimatable number 1 Gets the Y-axis scale factor. SceneNode
szanimatable number 1 Gets the Z-axis scale factor. SceneNode
hRad number 0 Gets the heading (Y-axis) rotation in radians. SceneNode
pRad number 0 Gets the pitch (X-axis) rotation in radians. SceneNode
bRad number 0 Gets the bank (Z-axis) rotation in radians. SceneNode
hDeg number 0 Gets the heading (Y-axis) rotation in degrees. SceneNode
pDeg number 0 Gets the pitch (X-axis) rotation in degrees. SceneNode
bDeg number 0 Gets the bank (Z-axis) rotation in degrees. SceneNode
xBasebase value number Gets the base (non-animated) value of X position. SceneNode
yBasebase value number Gets the base (non-animated) value of Y position. SceneNode
zBasebase value number Gets the base (non-animated) value of Z position. SceneNode
hBasebase value number 0 Gets the base (non-animated) value of heading (Y-axis rotation). SceneNode
pBasebase value number 0 Gets the base (non-animated) value of pitch (X-axis rotation). SceneNode
bBasebase value number 0 Gets the base (non-animated) value of bank (Z-axis rotation). SceneNode
quaternionBasebase value Quaternion Gets the base (non-animated) quaternion rotation. SceneNode
sxBasebase value number Gets the base (non-animated) value of X-axis scale. SceneNode
syBasebase value number Gets the base (non-animated) value of Y-axis scale. SceneNode
szBasebase value number Gets the base (non-animated) value of Z-axis scale. SceneNode
draggable boolean false Gets whether this node can be dragged. SceneNode
parentread-only SceneNode | null The parent node in the scene graph, or null at the root. SceneNode
sceneread-only any Gets the Scene this node belongs to, if any. SceneNode
posread-only Point3D Gets the world-space position of this node. SceneNode
matrixread-only Float32Array<ArrayBufferLike> Gets the computed 4x4 transformation matrix. SceneNode
animationsread-only SkenraAnimation[] Public getter for the animations affecting this target. SkenraAnimatable

Methods

MethodDescriptionDeclared by
addMaterialPaint(material: Material, paintTarget: PaintTarget, options?: any): Paint Applies a material to this node for a specific paint target. SceneNode
getPaints(): ReadonlyMap<PaintTarget, Paint> SceneNode
getOwnPaints(): readonly Paint[] Gets only the paints directly applied to this node (not inherited). SceneNode
removePaint(paint: Paint): void Removes a paint from this node. SceneNode
getWorldPosition(): number[] Returns this node’s origin in world space. SceneNode
getWorldMatrix(): Float32Array<ArrayBufferLike> Returns this node’s world transform — its local transform composed with all ancestor transforms. SceneNode
setViewportPosition(camera: AbstractCamera, x: number, y: number, z: number = 0.5): boolean Sets the node's local translation so that it appears at the specified viewport position. SceneNode
getViewportPosition(camera?: AbstractCamera): [number, number, number] | null Returns the node's current world position projected to viewport CSS pixel coordinates. SceneNode
setNDCPosition(camera: AbstractCamera, ndcX: number, ndcY: number, ndcZ: number = 0.5): boolean Sets the node's local translation so that it appears at the specified NDC position in the viewport. SceneNode
getBoundsInSpace(targetSpaceMatrix: Float32Array): { minX: number; maxX: number; minY: number; maxY: number; minZ: number; maxZ: number; } | null Computes the axis-aligned bounding box (AABB) of this node and its descendants SceneNode
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation Creates a new SkenraAnimation for this target per Web Animations API. SkenraAnimatable
removeAnimation(animation: SkenraAnimation): boolean Removes a specific animation from this object. SkenraAnimatable
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] Creates a constraint on this Animatable using a fluent API. SkenraAnimatable