The base concept for a spline: a curve in the scene, used as a drawn path, a motion track, or a distribution of points.
Base class — has no declarative element of its own; subclasses inherit its members.
A spline is a smooth curve defined once and reused three ways: draw it (a stroke
paint renders it as a ribbon), move along it (an
sk-align-to-spline-constraint rides a node down it by arc-length), or
sample it (its points seed distributions and fields). It supports arc-length
queries (length, point-at-progress, closest-point) that make travel along it
uniform.
Where a spline gets its shape. A spline carries no geometry itself — its
curve comes from a spline-source. sk-path-spline and
sk-points-spline build their source from an attribute (svg path data
or control points); sk-spline takes any spline-source as a child, which
is how the GPU and morphing sources are used. The spline-source family —
sk-svg-spline-source, sk-points-spline-source,
sk-morph-spline-source, sk-compute-buffer-spline-source,
sk-custom-wgsl-spline-source, and sk-trail-spline-source — each
supplies the curve for one input modality.
The example draws a figure-eight laid flat in the ground plane, its geometry coming from an SVG spline-source child, rendered with a stroke paint.
Abstract base class — not instantiated directly. Construct one of its concrete subclasses; this class contributes the members below to them.
Inherited from: RenderableNode, SceneNode, SkenraAnimatable
— see those pages for inherited members.
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
overlay |
boolean |
false |
Whether this node renders as an overlay with depth-aware translucency. | RenderableNode |
overlayOccludedOpacity |
number |
0.3 |
Alpha multiplier for overlay fragments occluded by scene geometry. | RenderableNode |
idconfig-only |
string |
— | Unique identifier for the node, reflected to the host id attribute. |
SceneNodeConfig |
xanimatable |
number |
0 |
Gets the X position component. | SceneNode |
yanimatable |
number |
0 |
Gets the Y position component. | SceneNode |
zanimatable |
number |
0 |
Gets the Z position component. | SceneNode |
hanimatable |
number |
0 |
Gets the heading (Y-axis) rotation in radians. | SceneNode |
panimatable |
number |
0 |
Gets the pitch (X-axis) rotation in radians. | SceneNode |
banimatable |
number |
0 |
Gets the bank (Z-axis) rotation in radians. | SceneNode |
quaternionanimatable |
Quaternion |
— | Gets the rotation as a quaternion. | SceneNode |
sxanimatable |
number |
1 |
Gets the X-axis scale factor. | SceneNode |
syanimatable |
number |
1 |
Gets the Y-axis scale factor. | SceneNode |
szanimatable |
number |
1 |
Gets the Z-axis scale factor. | SceneNode |
sconfig-only |
number |
— | Uniform scale factor for all axes (overrides sx, sy, sz if provided) | SceneNodeConfig |
classconfig-only |
string |
— | Standard HTML class applied to the node host at construction |
SceneNodeConfig |
styleconfig-only |
string |
— | Standard inline style applied to the node host at construction |
SceneNodeConfig |
| Property | Type | Default | Description | Declared by |
|---|---|---|---|---|
castShadow |
boolean |
true |
Whether this spline casts shadows. | AbstractSpline |
isValidread-only |
boolean |
— | Indicates whether the spline was successfully initialized and is valid. | AbstractSpline |
sourceread-only |
SplineSource |
— | The current segment source providing polyline data. | AbstractSpline |
pointsSourceread-only |
PointsSource |
— | The points source for this spline — its SplineSource (which |
AbstractSpline |
pointConstraintsread-only |
readonly PointConstraint[] |
[] |
Read-only view of the attached point constraints. | AbstractSpline |
hRad |
number |
0 |
Gets the heading (Y-axis) rotation in radians. | SceneNode |
pRad |
number |
0 |
Gets the pitch (X-axis) rotation in radians. | SceneNode |
bRad |
number |
0 |
Gets the bank (Z-axis) rotation in radians. | SceneNode |
hDeg |
number |
0 |
Gets the heading (Y-axis) rotation in degrees. | SceneNode |
pDeg |
number |
0 |
Gets the pitch (X-axis) rotation in degrees. | SceneNode |
bDeg |
number |
0 |
Gets the bank (Z-axis) rotation in degrees. | SceneNode |
xBasebase value |
number |
— | Gets the base (non-animated) value of X position. | SceneNode |
yBasebase value |
number |
— | Gets the base (non-animated) value of Y position. | SceneNode |
zBasebase value |
number |
— | Gets the base (non-animated) value of Z position. | SceneNode |
hBasebase value |
number |
0 |
Gets the base (non-animated) value of heading (Y-axis rotation). | SceneNode |
pBasebase value |
number |
0 |
Gets the base (non-animated) value of pitch (X-axis rotation). | SceneNode |
bBasebase value |
number |
0 |
Gets the base (non-animated) value of bank (Z-axis rotation). | SceneNode |
quaternionBasebase value |
Quaternion |
— | Gets the base (non-animated) quaternion rotation. | SceneNode |
sxBasebase value |
number |
— | Gets the base (non-animated) value of X-axis scale. | SceneNode |
syBasebase value |
number |
— | Gets the base (non-animated) value of Y-axis scale. | SceneNode |
szBasebase value |
number |
— | Gets the base (non-animated) value of Z-axis scale. | SceneNode |
draggable |
boolean |
false |
Gets whether this node can be dragged. | SceneNode |
parentread-only |
SceneNode | null |
— | The parent node in the scene graph, or null at the root. |
SceneNode |
sceneread-only |
any |
— | Gets the Scene this node belongs to, if any. | SceneNode |
posread-only |
Point3D |
— | Gets the world-space position of this node. | SceneNode |
matrixread-only |
Float32Array<ArrayBufferLike> |
— | Gets the computed 4x4 transformation matrix. | SceneNode |
animationsread-only |
SkenraAnimation[] |
— | Public getter for the animations affecting this target. | SkenraAnimatable |
| Method | Description | Declared by |
|---|---|---|
isShadowCaster(): boolean |
Indicates whether this spline participates in shadow casting. | AbstractSpline |
getBoundsInSpace(targetSpaceMatrix: Float32Array): { minX: number; maxX: number; minY: number; maxY: number; minZ: number; maxZ: number; } | null |
Computes the axis-aligned bounding box of this spline in a target | AbstractSpline |
getPathLength(): number |
Gets the total length of the processed spline. | AbstractSpline |
getPointAt(t: number): number[] |
Gets a 3D point on the spline at a given normalized progression t. |
AbstractSpline |
getClosestPoint(worldPos: [number, number, number]): ClosestPointResult | null |
Finds the closest point on the spline to a given world-space position. | AbstractSpline |
getPolyline3D(): readonly Readonly<SplinePoint>[] |
Gets the internal 3D polyline points. | AbstractSpline |
getVertices3D(resolution: number = AbstractSpline.DEFAULT_RESOLUTION): Float32Array<ArrayBufferLike> |
Gets all the 3D vertices of the spline, transformed to world space. | AbstractSpline |
getVerticesAndWidths3D(resolution: number = AbstractSpline.DEFAULT_RESOLUTION): Float32Array<ArrayBufferLike> |
Gets all 3D vertices in local space, stride-4 for GPU upload. | AbstractSpline |
addPointConstraint(constraint: PointConstraint): void |
Add a PointConstraint to this spline. |
AbstractSpline |
removePointConstraint(constraint: PointConstraint): boolean |
Remove a PointConstraint from this spline. |
AbstractSpline |
retessellate(currentZoom: number, lookaheadFactor?: number): void |
Re-tessellates the spline at the given zoom level with adaptive tolerance. | AbstractSpline |
addMaterialPaint(material: Material, paintTarget: PaintTarget, options?: any): Paint |
Applies a material to this node for a specific paint target. | SceneNode |
getPaints(): ReadonlyMap<PaintTarget, Paint> |
— | SceneNode |
getOwnPaints(): readonly Paint[] |
Gets only the paints directly applied to this node (not inherited). | SceneNode |
removePaint(paint: Paint): void |
Removes a paint from this node. | SceneNode |
getWorldPosition(): number[] |
Returns this node’s origin in world space. | SceneNode |
getWorldMatrix(): Float32Array<ArrayBufferLike> |
Returns this node’s world transform — its local transform composed with all ancestor transforms. | SceneNode |
setViewportPosition(camera: AbstractCamera, x: number, y: number, z: number = 0.5): boolean |
Sets the node's local translation so that it appears at the specified viewport position. | SceneNode |
getViewportPosition(camera?: AbstractCamera): [number, number, number] | null |
Returns the node's current world position projected to viewport CSS pixel coordinates. | SceneNode |
setNDCPosition(camera: AbstractCamera, ndcX: number, ndcY: number, ndcZ: number = 0.5): boolean |
Sets the node's local translation so that it appears at the specified NDC position in the viewport. | SceneNode |
animate(firstArg: TypedKeyframe<this>[] | TypedPropertyIndexedKeyframes<this> | Record<string, any> | globalThis.Keyframe[] | globalThis.PropertyIndexedKeyframes | null, secondArg?: number | KeyframeAnimationOptions | globalThis.KeyframeAnimationOptions): SkenraAnimation & Animation |
Creates a new SkenraAnimation for this target per Web Animations API. | SkenraAnimatable |
removeAnimation(animation: SkenraAnimation): boolean |
Removes a specific animation from this object. | SkenraAnimatable |
constrain(type: K, config: ConstraintConfigMap[K]): ConstraintReturnMap[K] |
Creates a constraint on this Animatable using a fluent API. | SkenraAnimatable |
Serve these docs to run the live example.
WebGPU needs a secure context — open this page via grunt serve
rather than double-clicking the file. The Markup tab works from disk.
<sk-scene>
<sk-plain-material id="ink" base-color="#7fa8d8"></sk-plain-material>
<sk-spline>
<sk-svg-spline-source path="M 0,-3 C 3,-3 3,0 0,0 C -3,0 -3,3 0,3 C 3,3 3,0 0,0 C -3,0 -3,-3 0,-3 Z"
coordinate-space="x-z" normalize-scale="6"></sk-svg-spline-source>
<sk-stroke-paint material="#ink" width="1.5"></sk-stroke-paint>
</sk-spline>
</sk-scene>